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Referências


Rosenberg, R. S., Baughman, S. L. & Bailenson, J. N. (2013). Virtual superheroes: Using superpowers in virtual reality to encourage prosocial behavior. PLoS ONE, p. 8-9.

Prot, S., Gentile, D. A., Anderson, C. A., Suzuki, K., Swing, E., Lim, K. M.; Horiuchi, Y., Jelic, M., Krahe, B., Liuqing, W., Liau, A. K., Khoo, A., Petrescu, P. D., Sakamoto, A., Tajima, S., Toma, R. A., Warburton, W., Zhang, X., Lam, B. C. P. (2014). Long-term relations among prosocial-media use, empathy, and prosocial behavior. Psychological Science, 25, p. 358-368.

Happ, C.; Melzer, A. (2014). What empathy does to the video gamer. In C. Happ & T. Melzer. Empathy and violent videogames: aggression and prossocial behavior. Palgrave Macmillan UK, Basingstoke, Hampshire, p. 30-44.

Greitemeyer, T. & Osswald, S. (2010). Effects of prosocial video games on prosocial behavior. Journal of Personality and Social Psychology, 98, p. 211-221.

Greitemeyer, T. & Mügge, D. O. (2014). Video games do affect social outcomes: A meta-analytic review of the effects of violent and prosocial video game play. Personality and Social Psychology Bulletin, 40, p. 578-589.

Greitemeyer, T. & Cox, C. (2013). There’s no “I“ in team: Effects of cooperative video games on cooperative behavior. European Journal of Social Psychology, 43, p. 224-228.

Gentile, D. A., Anderson, C. A., Yukawa, S., Ihori, N., Saleem, M., Ming, L. K.; Shibuya, A.; Liau, A. K.; Khoo. A.; Bushman, B. J.; Huesmann, R.; Sakamoto, A. (2009). The effects of prosocial video games on prosocial behaviors: International evidence from correlational, longitudinal, and experimental studies. Personality and Social Psychology Bulletin, 35, p. 752-763.

Gentile, D. A., Anderson, C. A., Yukawa, S., Ihori, N., Saleem, M., Lim Kam Ming, Sakamoto, A. (2009). The Effects of Prosocial Video Games on Prosocial Behaviors: International Evidence From Correlational, Longitudinal, and Experimental Studies. Personality and Social Psychology Bulletin, 35(6), p. 752–763. doi:10.1177/0146167209333045

Ewoldsen, D. R., Eno, C. A., Okdie, B. M., Velez, J. A., Guadagno, R. E. & Decister, J. (2012). Effect of playing violent video games cooperatively or competitively on subsequent cooperative behavior. Cyberpsychology, Behavior, and Social Networking, 15, p. 277-280.

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